![]() Requires a full set of textures as per our texturing guide here. ![]() ![]() In-game will be 1024 x 512, so please keep this in mind with the fidelity of your details. For dual-wielded weapons, both weapons need to total a maximum of 7500 tris. Triangle budget: 3500 for a one-handed weapon (Skana, Rapier, etc.) and 7500 for two-handed or for dual-wielded weapons (Galatine, Kronen, etc.).A focus on weapons from our Assistant Art Director, Lucas Hug:.Here’s one of our favourite resources to recommend to creators: Luckily we live in a time with fabulous education resources available, and we recommend you do your research on how to get the most out of your tools. It certainly isn't rocket science, but it is the type of skill where you need more than a few hours to get the results you want. Modeling for games is well beyond the scope of these guides. The Skana could be reskinned to be a Corpus energy sword and the Jat Kittag could be an Infested abomination. With the way our melee weapons are set up, we are able to do complete mesh swaps for them per weapon type! This lets our players use these skins for a variety of melees, unlike our weapon-exclusive primary and secondary skins.Ī large number of our melee weapon types are now available in the workshop for you to customize! They must have the same scale and the “business end” pointing in the right direction, but you otherwise have creative freedom.
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